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Up in the northwestern part of the island, though, we find a few villages like Abdera clinging to cliffs. The rocky cluster has visibility of the highway circuit that connects the southern coast. The bay to the south of Katalaki seems like the perfect approach for an SDV to make a quiet incursion onto the town or the nearby major city Neochori. A half-kilometer-wide isthmus connects the southern peninsula with the mainland.Ī quarter-click off the southeastern edge of the southern peninsula rests Cap Makrinos. I love the image of hails of messy machinegun fire exchanging at sundown between these two sites, which are separated by about meters. Pulling in water from the central east coast of Altis, this wetland is about a square kilometer in area. The research dome is a cool centerpiece for something like a VIP rescue or item retrieval mission. Again, the addition of multi-floor structures like these guard towers means defenders should have more options for where to post up when under fire. This power tower at the tip of Pyrgos Gulf is the closest thing to a skyscraper in Altis.

The patches of dense, foot-high grass dotting Altis are one of the most exciting additions. Grid: The terminal building has the biggest indoor footprint of any structure on Altis. I love the idea of a city assault spearheaded here via a stealthy scuba landing at night. This ruined coastal castle is the prime overwatch position for Kavala, the biggest, densest city on Altis. The Czech studio just patched Altis into the development build of the Arma 3 beta on Steam. The experience of fighting in Arma owes a lot to the terrain.
